Press the save data key selected earlier to stop and save data. Play the scene, the saved XML data can be found in the " Data" folder in the project root. Select the prefab and in the inspector, select a key to be used to start and stop saving data, select 'Save Data/Save Unity Data/Save Raw Data'. Select the prefab and in the inspector, select a key to be used to start a calibration.ĭrag and drop the "TobiiPro\VR\Prefabs" prefab into the scene. ( Not required) Drag and drop the "TobiiPro\VR\Prefabs" prefab into the scene. In the project window, Drag and drop the "TobiiPro\VR\Prefabs" prefab into the scene and in the inspector, select ' Subscribe To Gaze'. In the next dialog, select to import all files. from the main menu, or by right-clicking in the Project window.īrowse to the downloaded Tobii Pro SDK, named with. Select Assets > Import Package > Custom Package. To start with, read the document from Tobii Pro SDK ( ) and download the Tobii Pro SDK for Unity.Ĭreate a new project, or open an existing project, in Unity. Output_dir = 'C:/github/ORCL_VR_EyeTracking/Data/EyeTrakcing/TobiiProPython' Unity SDK (PREFERRED METHODS) csv data file (name with the start and end time like sample_output) will be exported into the out_dir defined in the code. If an eye tracker is successfully found, the data collecting is on going until the key 'q' is pressed (you can also change it to another key in the code). Then run the TobiiEyeTracking.py in the repository to collect the data externally (not within Unity). You can either use Python API or Unity API to get the eye tracking data. This repository includes sample code and tutorials for Python and Unity API of Tobii Pro SDK only. Vive Eye Tracking SDK : SDK for eye tracking from HTC.Tobii XR requires a analytical license to get the raw data, otherwise, eye tracking can only be used for interactive use. Tobii XR SDK: SDK for Unity, developed by Tobii too, to get started, follow the steps in this link.This repository will use Python and Unity only. Tobii Pro SDK: A general SDK for getting eye tracking data.The HTC VIVE Eye Pro hardware (headset, controller) is from HTC VIVE, the integrated eye tracker is from Tobii, they have provided multiple ways to get access to the eye tracking data: Set up Eye Tracking Software ( SR runtime) if needed.Finish the Set up for the HTC VIVE Eye Pro.Python 3.6.3 ( Anaconda version recommended).HTC VIVE Eye Pro with Tobii Eye Tracking system.If you choose to use our test scene, please skip the Tobii SDK Pro set up steps (other steps are still necessary). In order to make everything work, you may download our test scene with compatible Tobii Pro SDK version integrated here. Tobii Pro SDK In version 1.9 the VR support was deprecated. More details and visualizations of our projects can be found in ( ) This repository comes with the code for Tobii Eye Tracking integrated in HTC VIVE Eye Pro in Unity, Which is a part of projects from Omni-Reality and Cognition Lab in University of Virginia ( ). ORCL_Sim - A System Architecture for Studying Bicyclist and Pedestrian Physiological Behavior Through Immersive Virtual Environments Introduction
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |